16 November 2019
St. Petersburg Stieglitz State Academy of Art and Design
13-15 Solyanoy Lane
Realization of an artistic project in the field of contemporary art is a task that could be converted into effective instrument of practical and theoretical learning. This instrument is capable to adapt to the academic context and to be imbedded into the art education system. How is this task being addressed in different institutions? What are the benefits of the introduction of digital culture into the academic environment? How does the appeal to the potential of contemporary art affect the educational process? What opportunities does this integration open, what issues are raised and what ways of further evolution of the multidisciplinary approach are of greatest interest to specialists?
The above-mentioned questions have become increasingly relevant with the development and improvement of interactive forms of the art projects related to it. Consideration of them is an important step towards self-determination of the community engaged in contemporary media art practices.
A basis for the discussion will be an exchange of experiences between media artists being educators and specialists responsible for the organization of the educational process. The round table participants will present their perspectives on questions, centered around the following themes:
Actual problems of education in the field of digital art. How to define the target audience of the new educational programs and motivate to participate those who already consider themselves a professional? What is the foundation of educational programs? How integrated education is being organized? What educational models are the most successful? What are the advantages of education at the intersection of science, technology, engineering, art and math? What media technologies connect artistic practice with disciplines outside the arts?
The project-based work as a stage of an educational process. What are the optimal forms of organization of the joint group work within the art field? What creates a value of the project-based learning in comparison to the traditional? The specific features of students’ artistic thinking in the age of digitalization. What modes of learning have been made accessible today? How does the attention dynamics change? What professional artistic skills are necessary for building a successful career? How corporeality is being reflected in the context of a media education? How does integration of the game models help to build an educational process?
The influence of a cultural context to the integration processes. Are there any cultural differences which foster or discourage the integration? How do social attitudes, cultural values and norms influence this process? The interaction of artificial intelligence and artistic consciousness. How art is combined with a machine learning? Where is the border between the digital environment and the artist’s self? How do new technical possibilities of VR expand the artist’s toolkit?
Each of the declared themes leaves a space for a dialogue with the auditorium. Participants of the round table are expecting additional questions from spectators that will hopefully help to describe a problem area of integrative processes and its perspectives in Russia and abroad. The working language of the round table is English, with a simultaneous translation into Russian for the audience in the room.
Live streaming will be provided so everybody is welcome to ask their questions. The working language of the streaming is English without translation. Streaming time: 10:00-14:00 UTC +3
The video will be accessible after the event.
Alan Boldon (UK) — round table moderator. Artist, curator, academic, founder of an international network of learning labs with the aim of developing interdisciplinary and intercultural approaches to complex problems.
David Rosenboom (USA) — composer, performer, interdisciplinary artist, author, and educator known as a pioneer in American experimental music and in the use of neurofeedback and compositional algorithms.
Lily Díaz-Kommonen (Finland) — PhD, professor and Head of Research at the Department of Media, Aalto University, Helsinki. Jury member of American Alliance of Museums MUSE competition (2014- 2018) and the Ibero-American Design Biennial (2010).
Patricia Olynyk (USA) — scholar, educator and multimedia artist exploring art, science and technology interrelations, head of MFA in Visual Arts program, Washington University, St. Louis.
Eduard Khayman (Russia) — designer, architect, urban researcher and digital artist, curator of the Da master's program. Digital Art at the FEFU School of Digital Economics in Vladivostok, curator and teacher of PRO courses at the MARCH School of Architecture.
Erica Hruby (USA) — Managing Editor for Leonardo and Leonardo Music Journal, the academic, peer-reviewed journals of the International Society for the Arts, Sciences, and Technology.
Anastasia Rusakova (Russia) — Associate Director, School of Advanced Studies, University of Tyumen. Master program “Digital Cultures and Media Production” coordinator.
Nina Czegledy (Canada) — artist, curator, educator, works internationally on collaborative art, science & technology projects. Adjunct Professor in Ontario College of Art and Design University, Senior Fellow KMDI in University of Toronto, member of the Governing Board Leonardo/ISAST (2008-) and many other organizations).
William Latham (UK) — computer artist, curator. Director and co-founder of SoftV Ltd and London Geometry Ltd, Latham is well known for his pioneering Organic Computer Art project based on his work on the IBM with mathematician Stephen Todd. Since 2007, he has been Professor in Computer Art and Games Development at Goldsmiths University of London.
Pedagogues of theoretical and practical disciplines related to contemporary art, curators of educational programs in academic institutions, students and all interested persons are encouraged to participate.
Free admission with advance registration due to limited capacity.Registration for the event